
We didn’t come from studios or established game companies. We came from tables, from dice, late nights… and from the playing field, living our stories through LARP.
Back in 2017, without even realizing it, we created the first gang that would go on to dominate our world: The Family of Angels. At the beginning, they were just rough character drafts, but they kept growing, taking shape, becoming more alive with every step… until they needed something more. A place to belong. That’s when we realized they needed a world. And that’s where the journey began.
Junkworld started like as a noise in the back of our heads, but it was unstable, unclear.
But it wouldn’t go away. In 2021, it took its first real form inside our LARP association, built on the world you see today, even if it was still raw, still incomplete. Event after event, it grew. Rule by rule. Story by story.
But at some point, playing a few times a year wasn’t enough anymore. We wanted to play whenever we wanted. Without adapting other systems and without forcing mechanics that didn’t belong. So we started building our own system. We took everything that shaped us as players: TTRPGs, wargames, movies and videogames. We kept what worked, cut what didn’t and built something fast, flexible, and made to be played without friction.
Junkworld started from nothing. No budget. No safety net. Just an idea that refused to die. We wrote it, broke it, rebuilt it, again, and again. And again. Every system was tested in play, every rule pushed until it failed, every version sharper than the last. This game wasn’t designed once, it was forged over years. We are indie to the bone. Everything you see exists because we put time into it, energy into it, obsession into it. Not because we had the resources, because we refused to stop. Now we’re at the point where we can push Junkworld further than ever before.
If you’ve made it this far, you have our thanks.
Follow and support the project on Gamefound to help this mad world grow.
We’ll see you in Junkworld.